Developer Stage

AI/ML AR/VR/MR 3D/CGI
11:35 - 11:40
Theme
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Opening
Stephan Otten INCAS Training und Projekte GmbH & Co. KG
Stephan Otten
INCAS Training und Projekte GmbH & Co. KG
CEO

With the help of this Developer Conference, we want to put you in a position to make profound decisions based on solid knowledge. This makes the subsequent communication with customers, partners and agencies much easier. And this is precisely the aim of the Developer Conference at Digility 2018, which has now been launched for the first time: In addition to developers, it also aims to support technically interested decision-makers in their actual decision-making ability regarding the development of xR applications.

11:40 - 12:20
Theme
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The challenge to design powerful VR applications
Stefan Albertz Hamm-Lippstadt University of Applied Sciences
Prof. Stefan Albertz
Hamm-Lippstadt University of Applied Sciences
Professor for 3D Animation and Visual Effects

VR, AR, it´s hybrids and derivations have come a long way and finally emerge into broad audience interest. They are being praised for their potential in medicine, manufacturing and social care far beyond of pure entertainment.
Unfortunately, their accompanying challenges are growing in parallel. On its own, the visual quality standard set by the industry is high and requires corresponding quality production, artists and toolsets. The dilemma: The customers know that level of quality, they desire it and they expect it even in other contexts. All other related fields – audio, hardware, UX – evolve at the same time and bring up further obstacles.
This talk takes an approach on these challenges from the perspective of a CG Artist, an engineer-by-heart and someone who teaches on a daily basis.

12:25 - 13:05
Theme
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From interactive to automatic CAD data prep for real-time 3D engines: PiXYZ Software
Geoffrey Subileau PiXYZ Software
Geoffrey Subileau
PiXYZ Software
Head of UX & Brand Development

This session will show you how to use PiXYZ products to convert, optimize and conform 3D models coming from the CAD industrial world to Unity 3D. Along the way, it will cover everything from simple use cases to extensive automatic CAD data-prep usage.

13:05 - 14:30
Lunch Break
14:30 - 15:05
Theme
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Substance virtual materials for realtime 3D experiences
Pierre Maheut Allegorithmic
Pierre Maheut
Allegorithmic
Strategy Director Architecture & Design

Reference when it comes to Physically Based Rendering (PBR) materials, we will present how to use Substance and more specifically Substance Designer, node-based material authoring tool to create procedural and/or scanned based materials and Substance Painter, 3D texturing software. It will include full customer workflow from scan to 3D material for realtime and raytraced imagery up to VR experiences. Use cases in several types of industries will be displayed from automotive design to high-tech products and fashion design.

15:10 - 15:35
Theme
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Cinema 4D - an incredible pipeline tool. Professional, intuitive and rock stable allrounder for your 3D work.
Glenn Frey MAXON Computer
Glenn Frey
MAXON Computer
Software Evangelist

Glenn Frey will give you a quick walk through the featureset of Cinema 4D. MAXON's professional, yet easy to learn 3D design, animation and rendering solution is the perfect fit for projects of any size, may it be architectural or product visualization, motion graphics or complex character work. Tight integrations with leading CG solutions like Substance Designer, SideFX Houdini, Turbulence FD and Adobe After Effects make Cinema 4D a reliable partner and perfect workflow hub. With plugins and bridges for widely used rendering solutions like Octane, Redshift, Arnold, Renderman and Vray, artists can unleash their full creative potential. Enjoy 30 minutes packed with valuable information and get good reasons why you should download your trial immediately after Glenn's presentation. 

15:40 - 16:15
Theme
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Professional industry xR applications with Unreal Engine Studio
Joep van der Steen Epic Games
Joep van der Steen
Epic Games
Unreal Engine Enterprise Team

This session will show that Unreal Studio provides tools and services to create stunning visuals and immersive experiences for architecture, product design, and manufacturing. Unreal Studio offers final conformation and translation of many popular CAD formats. Entire scenes are converted with high fidelity into Unreal Engine, automating many of the time-intensive processes involved with data prep. In this session we show that the Unreal Engine is perfectly integrated into the production pipeline to create absolutely impressive xR experiences.

16:20 - 16:55
Theme
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Immersive Web
Diego Gonzalez-Zuniga Samsung Internet
Dr. Diego Gonzalez-Zuniga
Samsung Internet
Developer Advocate

This session presents the WebVR/WebXR specification, and how to build experiences for it, enabling any device with a modern browser to present immersive content. What are the benefits, challenges and limitations of this approach? 

17:00 - 17:35
Theme
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Developing immersive and effective AR
Josh Naylor Unity Technologies
Josh Naylor
Unity Technologies
Evangelism Lead, EMEA

Josh will guide you through developing effective and immersive AR with Unity, looking at how we can use ARCore and ARKit. Josh will cover spacial awareness of devices, interactions from the user and rendering techniques to make your AR feel more immersive.

17:40 - 17:55
Theme
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HACKATHON Awards Ceremony
18:00 - 23:00
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Networking Party