"Collaboration with Artists and Designers is More Important Than Ever"

AR/VR/MR Conference , VR , Design

DIGILITY 2018 is coming up so soon, only a little more than three weeks until takeoff! Today we are excited to share our interview with Diego Gonzalez-Zuniga of Samsung with you. He is a Senior Engineer at Samsung Research UK. Doctor by the Autonomous University of Barcelona. He works as a Developer Advocate in the Samsung Internet team. Combining his interests in 3D in apps, GUIs, XR, creative uses of technology, and video games, he spends time wandering the VR fields in search of sense.

Can you give us a quick overview of your journey to VR? How did you get where you are?

Some years ago I was exploring 3D GUIs for software. We were playing around with stereoscopic displays and ways to enhance interfaces in software. Some of these ideas could be brought into VR environments, and being working with the Samsung Internet team it seemed natural to advocate for the use of Immersive Web technologies.

At Samsung you are a “Developer Advocate”- Who do you work with and how does your role intersect with Digital Reality technologies?

I am a Developer Advocate for the web, so my main task is to promote open web technologies. One of the newest APIs that’s being worked on at the moment is the one having to do with Immersive technologies, called ‘WebXR’. I focus on doing outreach to developers that are working with these types of cutting edge APIs to teach and learn from their experiences. It’s generally challenging and fun! 

You work with web-based solutions. Can a browser really offer immersive experiences? How can we envision this technology?

A browser can offer immersive experiences indeed. But more than the immersion that it provides the benefits can be seen from the immediacy, discoverability, ubiquity and accessibility to these immersive experiences. Content created for web environments does not have to depend on a predefined set of capabilities or hardware. It can be shared with a link, viewed in countless devices and even interacted with without the need of a headset.

The best way to envision this technology is by thinking in immersive experiences that can adapt to any environment you are in any particular time.

As a self-proclaimed “watcher of the VR fields” - what sense have you been able to make of it all? What are the next big hurdles to overcome, what are some of the most exciting prospects you see on the horizon?

 I have yet to remember where I said I was a watcher of the VR fields, but in general as someone in the VR scene you do get to see plenty of interesting ideas and good implementations. I’m particularly optimistic in trying to get the technology into the hands of everyone -be it developers or end users- and see what they create. Regarding hurdles and the exciting things on the horizon, I think we are in a stage where we are capable of doing mobile VR and AR, but 5G will be the enabler of *good* mobile VR. Independent of it being web of native, the enhanced bandwidth and low latency are factors I am looking forward to see. 

Since you focus a lot of UX and GUIs, what tips can you give to developers to make their experiences accessible and usable?

Focusing on getting the storytelling right is important. Many experiences try to mimic what works in 2D and get poor UX. The addition of space should be carefully thought, and how to guide the user and give a message is important, therefore collaboration with artists and designers is more important than ever, since their understanding of space plays an important role when creating a VR app.

Also breaking free from specific hardware and thinking how to make an experience flow from device to device is equally challenging and necessary. We should aim at having an experience that works in every platform, taking careful considerations of scaling the interaction models depending on the present hardware.

We are very excited to hear what you have to say at DIGILITY 2018. What motivated you to become a speaker? What can we expect from your talk?

While I do enjoy the speaking, it does come with the job. I’ve had my share of ups and downs, including a presentation where it was impossible to get any of the 3 different headsets to properly stream it’s content to the screen. I’ve taught in Universities before, so it is not so hard for me to be in front of people and engage in a monologue. In all seriousness, there’s few things as gratifying as having an audience that is interested in engaging in a conversation with the presenter, in a way that we can all learn from each other. Let’s start by expecting the devices to behave properly on stage.

 Why would you recommend DIGILITY?

 I’m excited to be at DIGILITY and connect with folks eager to get a taste of Immersive Web technologies!

 Thank you for taking your time for our interview, Diego!



Shape our future with Digital Reality 

With more than 1.400 attendees and 75 international speakers, last year’s DIGILITY established as a thriving and vibrant business platform for all enthusiasts for Digital Reality. Whether we talk about virtual worlds, augmented features, ethical challenges, artificial intelligence or 3D - we are facing new realities and new technologies. We face new demands and thereby new business opportunities. We face: DIGILITY again! With an amazing lineup of speakers and a 2000 sqm expo area, we offer THE real platform for everyone who wants to shape the future. 

Get more information on DIGILITY 2018 and register for your ticket now at www.digility.de.